Exhibition. A curated collection of projects created with Processing. New software added each month.

Curated by Filip Visnjic of CreativeApplications.net
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Mycelium
by Ryan Alexander

A simulation of fungal hyphae growth using images as food.

Links: onecm.com, onecm Flickr

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The Jelly Face Experiments
by NYX (Liina Nilsson)

Experiments with pixel-by-pixel operations in real time exploring the possibilities of the Processing video libraries. Playing with techniques like slit scan, frame differencing, and datamoshing.

Links: NYX Blog

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New Year's Cards, 2001-2010
by Golan Levin

For nearly a decade, Golan Levin has used Processing to create his annual interactive holiday cards. Explore this set of modest projects which connect the dots through one artist's process -- and happy holidays!

Links: Flong

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COP15 Generative Identity
by Mikkel Koser

Software for generating the COP15 identity - the UN Climate Change Conference held in Copenhagen Dec 2009. It explores how turbulence and naturally evolving patterns can illustrate the complex decision making that goes on at the conference.

Links: okdeluxe, shiftcontrol, NR2154

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Branching Morphogenesis
by Sabin+Jones LabStudio

Explores fundamental processes in living systems and their potential application in architecture. The installation materializes five slices in time that capture the force network exerted by interacting vascular cells.

Links: Sabin+Jones LabStudio, Jenny Sabin, Andrew Lucia, Jones Lab

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Telekom Realtime Information Graphics
by Zum Kuckuck

Realtime Information Graphics showing the international data interchange and the network traffic at the Product Experience Center of the Deutsche Telekom in Darmstadt, Germany.

Links: Zum Kuckuck, Atelier Markgraph

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Wayfarer
by Ben Hemmendinger

Wayfarer is a developing roguelike game with retro, quasi-3D graphics. Explore randomly generated dungeons and battle peculiar foes! Perish horribly!

Links: benhem.com, RogueBasin

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Mud Tub
by Tom Gerhardt

This experimental organic interface allows people to control a computer while playing in the mud. Through an API built with Processing, artists and designers develop mud-controlled games, physics simulations, and expressive tools.

Links: tomgerhardt.com, NYU ITP

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MOSstack
by MOS (Michael Meredith, Hilary Sample, William Macfarlane)

This software is for stacking blocks within an environment of forces. As each unit is stacked it simultaneously calculates its own weight and balance in real-time to produce strange structural forms.

Links: MOScat, ComputationalPile, Arcade

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Terre Natale (Exits 2)
by Stewart Smith, Robert Gerard Pietrusko, Aaron Meyers, Michael Doherty, and Hans-Christoph Steiner

A half-hour immersive visualization of human migration data; premiered at the Fondation Cartier in Paris, 2008. Produced under Diller Scofidio + Renfro, et al.

Links: Stewart Smith, Robert Gerard Pietrusko, Aaron Meyers, Michael Doherty, Hans-Christoph Steiner

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MTV Brazil ID 2009
by Dimitre Lima

A software particle system creates variations of the MTV logotype.

Links: Dmtr.org, Piloto

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Interim Camp
by Marcus Wendt, Vera-Maria Glahn, Arran Poole

An experimental animation film based on drifting and morphing surface structures, created with a custom generative software tool. A meditation about the pursuit of an idea; about obstacles, struggle and failure along the way.

Links: field

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