This example is for Processing version 1.5+. If you have a previous version, use the examples included with your software. If you see any errors or have suggestions, »please let us know.
PolarToCartesian by Daniel Shiffman.
Convert a polar coordinate (r,theta) to cartesian (x,y): x = rcos(theta) y = rsin(theta)
float r;
// Angle and angular velocity, accleration
float theta;
float theta_vel;
float theta_acc;
void setup() {
size(200, 200);
frameRate(30);
smooth();
// Initialize all values
r = 50;
theta = 0;
theta_vel = 0;
theta_acc = 0.0001;
}
void draw() {
background(0);
// Translate the origin point to the center of the screen
translate(width/2, height/2);
// Convert polar to cartesian
float x = r * cos(theta);
float y = r * sin(theta);
// Draw the ellipse at the cartesian coordinate
ellipseMode(CENTER);
noStroke();
fill(200);
ellipse(x, y, 16, 16);
// Apply acceleration and velocity to angle (r remains static in this example)
theta_vel += theta_acc;
theta += theta_vel;
}