Name

emissive()

Description

Sets the emissive color of the material used for drawing shapes drawn to the screen. Used in combination with ambient(), specular(), and shininess() in setting the material properties of shapes.

Examples

  • size(400, 400, P3D);
    background(0);
    noStroke();
    background(0);
    directionalLight(204, 204, 204, .5, 0, -1);
    emissive(0, 26, 51);
    translate(280, 200, 0);
    sphere(120);
    Image output for example 1

Syntax

  • emissive(rgb)
  • emissive(gray)
  • emissive(v1, v2, v3)

Parameters

  • rgb(int)color to set
  • gray(float)value between black and white, by default 0 to 255
  • v1(float)red or hue value (depending on current color mode)
  • v2(float)green or saturation value (depending on current color mode)
  • v3(float)blue or brightness value (depending on current color mode)

Return

  • void