Exhibition. A curated collection of projects created with Processing. New software added each month.Curated by Filip Visnjic of CreativeApplications.net
The Automatic Orchestra is an audio installation exploring algorithmic composition and networked music. The perpetual interaction among the devices and the interpretation of encoded musical messages blurs the distinctiveness between structured composition and performative improvisation.
Links: Digital Media Bremen
Possible, Plausible, Potential
Possible, Plausible, Potential is a set of three series of isometric drawings generated by code and printed with colored markers on a plotter machine. In these drawings, Miguel explores a bridge between the iterative aspect of algorithms and the utopian aspect of modern architecture. Each drawing is a unique variation of the same set of rules and carefully placed random decisions.
Links: Miguel Nóbrega
Created by Felix Ros, Stewart is a hypothetical tactile interface designed for a fully autonomous car. Working around the idea that even thought self-driving offer obvious benefits, they also eliminate a sense of freedom, expression, and control while driving. Stewart’s objective is to accommodate a healthy relation between man and machine.
Links: Felix Ros
Traces project explores the concept of programming everyday materials where objects are “made to act” by re-forming following a set of specific instructions. Dana developed 12 processed-folding objects series, using Processing and various physical techniques – printing, twisting, laser-cutting, knotting and framing.
Pixtil is a French design/product studio founded by Delphine Saltet and Olivier Paradeise that uses new digital drawing tools to create contemporary fabrics. Their latest release is a Large Napkin, made using Processing and double-cloth Jacquard weaving. Each piece is unique and numbered, combining long textile tradition and contemporary techniques of textile production.
Created by Princemio in collaboration with onformative and presented at Choreographic Coding laboratory in Frankfurt 2013, the Pathfinder project was created with aim to contribute to the creative processes of choreographic development.
Dextro writes ‘non-linear code’ drawing inspiration from nature. The results are non-fractal or random programs that iterate without change, with equal rules for all objects. Most of the scripts rely on trigonometry and could be seen as sets of wave generators interacting with one another. Some of these pieces take years to develop but the code is usually short but complex.
With an exponential increase in the possibilities of computation and computer-controlled fabrication, architecture is now facing a novel challenge. Bartlett School of Architecture’s RC4 in London researches computational design methodologies for large-scale 3D printing with industrial robots, taking logistical, structural and material constraints as design opportunities.
For about a year now generative artist Lia has been exploring 3d printing by analysing filament and the movements of the printhead. Rather than just having 3d models printed out, Lia has been interested in the possibilities of the process by defining the location of the printhead, the speed of the movement and the amount of filament that should be extruded.