Exhibition. A curated collection of projects created with Processing. New software added each month.

Curated by Filip Visnjic of CreativeApplications.net
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by Hannes Jung

Created by Hannes Jung, .fluid is a concept study of an interacting, changing surface that uses non-newtonian fluid, an Arduino board, a speaker and Processing to allow surface to change from liquid to solid, from plain to three-dimensional symmetric patterns.

Links: Hannes Jung

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3D Printed Record
by Amanda Ghassaei

Created using Processing, ModelBuilder Library by Marius Watz and a 3D printer, Amanda Ghassaei at instructables managed to print a 33rpm music record that actually doesn’t sound too bad considering the limitations of currently available 3d printing technologies.

Links: Instructables

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Digital Natives and Glitched Realities
by Matthew Plummer-Fernandez

Digital Natives are everyday items such as toys and detergent bottles that are 3D scanned using a digital camera, subjected to algorithms that distort and finally 3D printed in colour resin/sandstone.

Links: Matthew Plummer-Fernandez

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Stone Spray
by Petr Novikov, Inder Shergill and Anna Kulik

Stone Spray is a construction method which uses soil as the base material and a liquid binder to solidify the soil granules. The device uses an Arduino UNO, Processing application and a custom built jet spray system to deposit the mix of soil and binder, for constructing architectural shapes.

Links: Petr Novikov, Inder Shergill and Anna Kulik

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City Symphonies
by Mark McKeague

Mark McKeague explores an alternative of the traffic in the city where the sound that cars generate changes according to their relationship to other road users and the environment. Using Processing in combination with MaxMSP, a traffic simulation is used to power the movement of vehicles through different sections of road networks in London.

Links: Mark McKeague, More on CreativeApplications.Net

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by Manas Karambelkar, Momo Miyazaki and Kenneth A. Robertsen

‘Silenc’ is a visualization of an interpretation of silent letters within Danish, English and French languages done by eliminating or highlighting the silent letters within a prescribed text. The project was created at CIID, Data Visualization course with Golan Levin and Marcin Ignac - 2012.

Links: Flick Page, CreativeApplications.Net

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unnamed soundsculpture
by Daniel Franke & Cedric Kiefer

Produced by onformative and chopchop the “unnamed soundsculpture” is a project by Daniel Franke & Cedric Kiefer, building from the simple idea of creating a moving sand sculpture from the recorded motion data of a real person. Point cloud capture from Kinect was recorded in Processing then processed and rendered 3D Studio Max.

Links: We Are Chopchop

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by The Product

The Product were commissioned by Volkswagen to develop a set of visuals for an interactive musical performance for the premiere of the New Beetle at the 2011 IAA motor show. What the client got instead was Soundmachines – a custom-built instrument for performing electronic music by DJing visual patterns on record-sized discs.

Links: The Product, CreativeApplications.Net

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Composition No. 1
by Visual Editions

First written in 1961 by Marc Saporta, the new edition of this book is published by Visual Editions and designed by Universal Everything. The “book in a box” includes a cover illustration created using Processing.

Links: Visual Editions

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Max Planck Reasearch Networks
by Moritz Stefaner and Christopher Warnow

This multi-touch installation reveals how Max Planck Institutes collaborate with each other, and with their international partners. For this visualization, the team analysed data from SciVerse Scopus for over 94,000 publications over the last ten years. A dynamic network and touch interface provide a high-level map of the institutes and their connections.

Links: Max Planck Reasearch Networks

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The Creators
by Constanza Casas, Mark C Mitchell and Pieter Steyaert

The Creators is a response by information visualisation students at the University of Sydney to a design brief that called for an interactive experience on a 42″ multitouch table that visualised data in a novel.The team chose realtime audio of the room as the dataset, as a meditation on cause and effect: the viewers become participators, creators, even if they are unaware of it.

Links: The Creators

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The Digital Rube Goldberg Processor
by The Product

The Digital Rube Goldberg Processor is the outcome of a 4-day workshop The Product collective gave at the HfG Karlsruhe (Design School). Since they understand it is impossible to teach programming to beginners just within 4 days, they decided to focus more on the essential topics behind generative and computational design, to provide a grounded starting point for the students.

Links: The Product

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