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Class

Movie

Name

noLoop()

Examples
import processing.video.*;
Movie myMovie;

void setup() {
  size(200, 200);
  myMovie = new Movie(this, "totoro.mov");
  myMovie.loop();
}

void draw() {
  image(myMovie, 0, 0);
}

void movieEvent(Movie m) {
  m.read();
}

void mousePressed() {
  myMovie.noLoop();
}

Description If a movie is looping, calling noLoop() will cause it to play until the end and then stop on the last frame.
Syntax
.noLoop()
Returnsvoid
Updated on October 2, 2018 05:02:14pm EDT

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