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Name

### rotateX()

Examples ```size(100, 100, P3D);
translate(width/2, height/2);
rotateX(PI/3.0);
rect(-26, -26, 52, 52);
``` ```size(100, 100, P3D);
translate(width/2, height/2);
rect(-26, -26, 52, 52);
```
Description Rotates around the x-axis the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to TWO_PI) or converted from degrees to radians with the radians() function. Coordinates are always rotated around their relative position to the origin. Positive numbers rotate in a clockwise direction and negative numbers rotate in a counterclockwise direction. Transformations apply to everything that happens after and subsequent calls to the function accumulates the effect. For example, calling rotateX(PI/2) and then rotateX(PI/2) is the same as rotateX(PI). If rotateX() is run within the draw(), the transformation is reset when the loop begins again. This function requires using P3D as a third parameter to size() as shown in the example above.
Syntax
`rotateX(angle)`
Parameters
angle float: angle of rotation specified in radians
Returnsvoid
RelatedpopMatrix()
pushMatrix()
rotate()
rotateY()
rotateZ()
scale()
translate()
Updated on February 11, 2019 02:10:30pm EST