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Name | ## screenX() |
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Examples | void setup() { size(100, 100, P3D); } void draw() { background(204); float x = mouseX; float y = mouseY; float z = -100; // Draw "X" at z = -100 stroke(255); line(x-10, y-10, z, x+10, y+10, z); line(x+10, y-10, z, x-10, y+10, z); // Draw gray line at z = 0 and same // x value. Notice the parallax stroke(102); line(x, 0, 0, x, height, 0); // Draw black line at z = 0 to match // the x value element drawn at z = -100 stroke(0); float theX = screenX(x, y, z); line(theX, 0, 0, theX, height, 0); } | ||||||

Description | Takes a three-dimensional X, Y, Z position and returns the X value for where it will appear on a (two-dimensional) screen. | ||||||

Syntax | screenX( | ||||||

Parameters |
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Returns | float | ||||||

Related | screenY() screenZ() |