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Name

texture()

Examples
example pic
size(100, 100, P3D);
noStroke();
PImage img = loadImage("laDefense.jpg");
beginShape();
texture(img);
vertex(10, 20, 0, 0);
vertex(80, 5, 100, 0);
vertex(95, 90, 100, 100);
vertex(40, 95, 0, 100);
endShape();
Description Sets a texture to be applied to vertex points. The texture() function must be called between beginShape() and endShape() and before any calls to vertex(). This function only works with the P2D and P3D renderers.

When textures are in use, the fill color is ignored. Instead, use tint() to specify the color of the texture as it is applied to the shape.
Syntax
texture(image)
Parameters
image PImage: reference to a PImage object
Returnsvoid
RelatedtextureMode()
textureWrap()
beginShape()
endShape()
vertex()
Updated on August 17, 2018 03:36:31pm EDT

Creative Commons License